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= Personalities = {| class="wikitable sortable" style="width:100%;" ! Personality ! Bonuses ! Starting Bonuses ! Unique Ability ! Spell Book |- | <div style="display:inline-block; line-height:1.2;"> <b>Artisan</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>An artisan is a skilled worker who crafts functional and decorative items. Their expertise allows them to optimize building efficiency and construction. </div></div> | * +40% Building Capacity (Homes, Stables, Dungeons) * +30% Building Production (Banks, Farms, Stables, Towers) * +40% Building Credits gained in Combat * 100% Successful Espionage Ops (double stealth cost) * +10% Economy Science Effectiveness | * +600 Starting Soldiers * +600 Starting Specialist Training Credits * +200 Starting Building Credits | [[Unique_Abilities#Demolition_Mastery|Demolition Mastery]] | [[Mystics#Quick_Feet|Quick Feet]] |- | <div style="display:inline-block; line-height:1.2;"> <b>Cleric</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>Clerics heal their wounded troops and use divine magic to bolster their armies with powerful blessings. </div></div> | * +1 Elite Defensive Strength * +1 Defensive Specialist Strength * -1 Self-Spell Mana Cost * +35% Hospital Effectiveness | * +800 Starting Soldiers * +800 Starting Specialist Training Credits | [[Unique_Abilities#Divine_Favour|Divine Favour]] | * [[Mystics#Salvation|Salvation]] * [[Mystics#Revelation|Revelation]] * [[Mystics#Divine_Shield|Divine Shield]] * [[Mystics#Illuminate_Shadows|Illuminate Shadows]] |- | <div style="display:inline-block; line-height:1.2;"> <b>Heretic</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>The Heretic rejects traditional doctrine, embracing chaos to amplify magical and sabotage power. </div></div> | * +50% Wizard Production * -50% Thief Losses * +20% Spell Damage * +20% Sabotage Damage * +10% Arcane Arts Science Effectiveness | * +400 Starting Wizards * +400 Starting Thieves | [[Unique_Abilities#Chaotic_Affliction|Chaotic Affliction]] | * [[Mystics#Nightmare|Nightmare]] * [[Mystics#Fools_Gold|Fools Gold]] |- | <div style="display:inline-block; line-height:1.2;"> <b>Mystic</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>Mystics specialize in magic, gaining unmatched access to sorcery and unparalleled mana regeneration. </div></div> | * +85% Guild Effectiveness * +1 Mana Regen per Tick * +25% Channeling Science Effectiveness | * +800 Starting Wizards | [[Unique_Abilities#Arcane_Respite|Arcane Respite]] | * [[Mystics#Pitfalls|Pitfalls]] * [[Mystics#Meteor_Showers|Meteor Showers]] * [[Mystics#Mind_Focus|Mind Focus]] * [[Mystics#Chastity|Chastity]] |- | <div style="display:inline-block; line-height:1.2;"> <b>Rogue</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>Masters of stealth and crime, Rogues excel in sabotage and infiltration, gaining access to every thievery operation. </div></div> | * +80% Thieves' Den Effectiveness * +1 Stealth Regen per Tick * +25% Kidnap and Assassinate Wizards Damage * +25% Crime Science Effectiveness * Access to All Thievery Ops | * +800 Starting Thieves | [[Unique_Abilities#Shadows_in_the_Night|Shadows in the Night]] | <!-- No spells listed --> |- | <div style="display:inline-block; line-height:1.2;"> <b>Tactician</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>Tacticians use battlefield strategy to strike swiftly and dismantle dragons while scouting effortlessly. </div></div> | * -15% Attack Time * No Thief Losses on Espionage Ops * +25% Siege Science Effectiveness | * +800 Starting Soldiers * +800 Starting Specialist Training Credits | [[Unique_Abilities#Dragons_Wrath|Dragons Wrath]] | <!-- No spells listed --> |- | <div style="display:inline-block; line-height:1.2;"> <b>Warrior</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>Warriors dominate through brute strength, overwhelming foes with destructive power and devastation. </div></div> | * +15% Offensive Military Efficiency * +5 Mercenary and Prisoner Strength * -50% Mercenary Cost * +25% Tactics Science Effectiveness | * +800 Starting Soldiers * +800 Starting Specialist Training Credits | [[Unique_Abilities#Battle_Cry|Battle Cry]] | [[Mystics#Righteous_Aggressor|Righteous Aggressor]] |- | <div style="display:inline-block; line-height:1.2;"> <b>Raider</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>Raiders specialize in ambush and disruption, undermining enemy defenses and resource production. </div></div> | * +10% Offensive Military Efficiency * -50% Thief Cost * +25% Thieves Per Acre * -50% Failed Ops Losses (in War) * +25% Tools Science Effectiveness | * +500 Starting Thieves * +500 Starting Specialist Training Credits | [[Unique_Abilities#Undermining_Assault|Undermining Assault]] | <!-- No spells listed --> |- | <div style="display:inline-block; line-height:1.2;"> <b>Sage</b> <div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;"> <b>Description</b><br>Sages are scholars whose unmatched knowledge lets them defend science and weaponize knowledge itself. </div></div> | * +15% Book Generation * +15% Scientist Generation * +60% Learn Attack Protection (OOW) | * +3 Starting Scientists * +800 Starting Soldiers * +800 Starting Specialist Training Credits | [[Unique_Abilities#Scholars_Wrath|Scholars Wrath]] | * [[Mystics#Revelation|Revelation]] * [[Mystics#Scientific_Insights|Scientific Insights]] |}
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