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Races and Personalities

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In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, and role within their kingdom.


Age 112

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Races

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Race Bonuses Penalties Unique Ability Soldier Off. Specialist Def. Specialist Elite (Off/Def) Cost (gc) Networth Spellbook
Avian

Race Description
A mix of bird and man, Avians soar above the battlefield. Their unmatched speed and ferocious breeding cycles make them a constant threat to their enemies.

  • -20% Attack Time
  • +40% Birth Rates
  • +10% Military Casualties
  • Cannot use Barracks
  • No Access to Stables/War Horses
Skybound Strike 3 / 0 13 10 15 / 3 900 6.5 Town Watch, Reflect Magic
Dark Elf

Race Description
Mystics of the shadows, Dark Elves wield devastating magic and can call upon darkness to amplify their power.

  • +25% Magic Effectiveness (WPA)
  • +10% Offensive Military Efficiency
  • Can train Thieves with Specialist Credits
  • +20% Exploration Costs
  • +20% Thief Costs
Void Tap 3 / 0 10 11 12 / 6 900 6.0 Blizzard, Guile, Mage's Fury, Invisibility
Dryad

Race Description
Ancient guardians of the forests, Dryads are towering warriors whose natural strength makes them fearsome opponents.

  • +15% Military Kills
  • +40% Draft Speed
  • +30% Building Costs
  • +15% Attack Time
Overgrowth 3 / 0 10 10 18 / 4 1200 7.5 Greater Protection
Dwarf

Race Description
Master builders and engineers, Dwarves dominate through efficiency and resilience, creating fortresses of unmatched strength.

  • +30% Building Efficiency
  • -25% Damage from Enemy Instant T/M Ops
  • +100% Food Consumption
  • -15% Thieves' Per Acre
Blazing Forge 3 / 0 10 10 14 / 4 1000 7.0 Miner's Mystique, Wrath
Elf

Race Description
Masters of arcane forces, Elves excel in destructive magic and resource control, striking swiftly with mystical power.

  • +40% Magic Effectiveness (WPA)
  • +25% Rune Production
  • +1 Mana per Tick
  • -40% Thieves' Den Efficiency
  • No Access to Dungeons
Mana Surge 3 / 0 10 12 13 / 5 1000 7.0 Mist, Pitfalls, Wrath, Greater Protection
Faery

Race Description
Elusive and mystical, Faeries wield unmatched spellcasting prowess and illusionary tactics, thriving in magical dominance.

  • +25% Offensive Spell Duration
  • +25% WPA
  • +1 Mana per Tick (in War)
  • +35% Rune Cost
  • -5% Building Efficiency
  • Cannot use Horses
Ethereal Mirage 3 / 0 10 10 1 / 13 1200 6.5 Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead, Invisibility
Halfling

Race Description
Small and nimble, Halflings are master thieves who rely on stealth and cunning over brute strength.

  • +15% Max Population
  • +1 Stealth per Tick
  • +40% TPA
  • -25% Birth Rate
  • +25% Building Costs
Sneak Attack 3 / 0 10 10 12 / 7 850 6.5 Quick Feet, Town Watch, Vermin, Invisibility
Human

Race Description
Versatile and resourceful, Humans dominate through knowledge, science, and disciplined strategy.

  • +15% Science Effectiveness
  • -15% Honor Losses
  • +15% BE (TG, Castles, Barracks, Hospitals)
  • +20% Military Wages
  • -20% WPA
  • +1 Mana Cost on Self-Spells
  • Cannot Ambush
First Aid 3 / 0 12 10 7 / 12 1050 6.75 Fountain of Knowledge, Revelation, Righteous Aggressor
Orc

Race Description
Brutal and ruthless, Orcs thrive in warfare, plundering and pillaging with unparalleled ferocity.

  • +20% Battle Gains
  • -50% Draft Cost
  • Train Elites with Specialist Credits
  • +50% Land Lost on Ambush
Warlords Fury 3 / 0 10 9 16 / 2 1200 7.0 Aggression, Bloodlust
Undead

Race Description
The restless dead march without sustenance, spreading terror and disease, impervious to plague themselves.

  • -40% Military Losses
  • Immune to Plague
  • No Food Needed
  • Converts Specs to Elites on Traditional March
  • +25% Damage from Enemy T/M Ops
  • +20% Training Cost
Cursed Plague 3 / 3 10 10 15 / 4 900 6.5 Aggression, Hero's Inspiration

Personalities

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Personality Bonuses Starting Bonuses Unique Ability Spell Book

Artisan

Description
An artisan is a skilled worker who crafts functional and decorative items. Their expertise allows them to optimize building efficiency and construction.

  • +40% Building Capacity (Homes, Stables, Dungeons)
  • +30% Building Production (Banks, Farms, Stables, Towers)
  • +40% Building Credits gained in Combat
  • 100% Successful Espionage Ops (double stealth cost)
  • +10% Economy Science Effectiveness
  • +600 Starting Soldiers
  • +600 Starting Specialist Training Credits
  • +200 Starting Building Credits
Demolition Mastery Quick Feet

Cleric

Description
Clerics heal their wounded troops and use divine magic to bolster their armies with powerful blessings.

  • +1 Elite Defensive Strength
  • +1 Defensive Specialist Strength
  • -1 Self-Spell Mana Cost
  • +35% Hospital Effectiveness
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Divine Favour

Heretic

Description
The Heretic rejects traditional doctrine, embracing chaos to amplify magical and sabotage power.

  • +50% Wizard Production
  • -50% Thief Losses
  • +20% Spell Damage
  • +20% Sabotage Damage
  • +10% Arcane Arts Science Effectiveness
  • +400 Starting Wizards
  • +400 Starting Thieves
Chaotic Affliction

Mystic

Description
Mystics specialize in magic, gaining unmatched access to sorcery and unparalleled mana regeneration.

  • +85% Guild Effectiveness
  • +1 Mana Regen per Tick
  • +25% Channeling Science Effectiveness
  • +800 Starting Wizards
Arcane Respite

Rogue

Description
Masters of stealth and crime, Rogues excel in sabotage and infiltration, gaining access to every thievery operation.

  • +80% Thieves' Den Effectiveness
  • +1 Stealth Regen per Tick
  • +25% Kidnap and Assassinate Wizards Damage
  • +25% Crime Science Effectiveness
  • Access to All Thievery Ops
  • +800 Starting Thieves
Shadows in the Night

Tactician

Description
Tacticians use battlefield strategy to strike swiftly and dismantle dragons while scouting effortlessly.

  • -15% Attack Time
  • No Thief Losses on Espionage Ops
  • +25% Siege Science Effectiveness
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Dragons Wrath

Warrior

Description
Warriors dominate through brute strength, overwhelming foes with destructive power and devastation.

  • +15% Offensive Military Efficiency
  • +5 Mercenary and Prisoner Strength
  • -50% Mercenary Cost
  • +25% Tactics Science Effectiveness
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Battle Cry Righteous Aggressor

Raider

Description
Raiders specialize in ambush and disruption, undermining enemy defenses and resource production.

  • +10% Offensive Military Efficiency
  • -50% Thief Cost
  • +25% Thieves Per Acre
  • -50% Failed Ops Losses (in War)
  • +25% Tools Science Effectiveness
  • +500 Starting Thieves
  • +500 Starting Specialist Training Credits
Undermining Assault

Sage

Description
Sages are scholars whose unmatched knowledge lets them defend science and weaponize knowledge itself.

  • +15% Book Generation
  • +15% Scientist Generation
  • +60% Learn Attack Protection (OOW)
  • +3 Starting Scientists
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Scholars Wrath