User contributions for Revival
Appearance
5 January 2026
- 22:3422:34, 5 January 2026 diff hist +658 N Target Finder Created page with "==Target Finder== Utopia offers 2 different target finders. There is an in-game target finder in the War Room, or you can utilize the target finder in the Intel Site. ==In-Game== *To utilize the In-Game target finder, Enter War Room and select the "potential targets" tab. This will display the In-Game target finder. **Ranges: ***70%-130% ***80%-120% ***90%-110% **Exclude in-war **Race Selection **Display Results: ***Province ***Race ***Networth ***Land ***NW/Acre ***K..." current
- 22:3322:33, 5 January 2026 diff hist +3,556 N Overpopulation Created page with "Welcome to the Overpopulation Wiki page! If you're here, you are already deep into the mechanics of the game. Overpopulation occurs when your Total Population exceeds your Maximum Population. Population information can be viewed in your Affairs of the State page under: * "Total" for current total population and * "Max Population" for the maximum amount of population your province can hold. Overpopulation is a mechanic often used in War. During war, heavily overpopulat..." current
- 22:3222:32, 5 January 2026 diff hist +776 N User:Revival I like the player bios on Fandom. I like this wiki editing and formatting better current
1 January 2026
- 23:3023:30, 1 January 2026 diff hist 0 Main Page No edit summary
26 December 2025
- 17:0817:08, 26 December 2025 diff hist +217 Relations →Normal: added out of war penalties for bottom feeding
- 17:0417:04, 26 December 2025 diff hist +130 Relations →Victory: added a113 war win changes
- 17:0117:01, 26 December 2025 diff hist +111 Relations →War: added a113 war declaration changes
15 November 2025
- 04:1404:14, 15 November 2025 diff hist −74 Wizards No edit summary
- 04:1304:13, 15 November 2025 diff hist +24 Wizards →Units
- 04:1304:13, 15 November 2025 diff hist −79 Wizards →Training Formulas
- 04:1204:12, 15 November 2025 diff hist −49 Wizards →Draft Rate Formula
- 04:1204:12, 15 November 2025 diff hist −49 Wizards →Draft Cost Formula
- 04:1204:12, 15 November 2025 diff hist −49 Wizards →Soldiers Drafted Per Tick
- 04:1104:11, 15 November 2025 diff hist +4,819 N Ambush Created page with "== Why Ambush? == # To kill troops (especially if your target is an Orc with Elites in the army). ## '''Why? -->''' They have an insanely low defensive value elite. ## '''Why? -->''' Ambushes are 25% faster than normal attacks. # To decrease your target's incoming land (especially if your target is a chain target). # Because you're able to Ambush + Trad him and want to rub it in his face. == Notes About Ambush == # You can ambush each successful attack once. If you fail..."
- 04:0804:08, 15 November 2025 diff hist −122 Military No edit summary
- 04:0804:08, 15 November 2025 diff hist −11 Military →War Horses
- 04:0704:07, 15 November 2025 diff hist +136 Science →Age 77
- 04:0504:05, 15 November 2025 diff hist +7,970 Science →Obsolete and historical data - saved for reference
- 03:3203:32, 15 November 2025 diff hist −107 Science No edit summary
- 03:3203:32, 15 November 2025 diff hist −15 Science →Scientist Spawn Rate Formula
- 03:3103:31, 15 November 2025 diff hist +45 Science →Science Formula
- 03:2503:25, 15 November 2025 diff hist −539 Growth No edit summary
- 03:1903:19, 15 November 2025 diff hist +75 N Template:LightGreenCell Created page with "style="background-color:#eefeee; vertical-align: middle; text-align:center""
- 03:0803:08, 15 November 2025 diff hist −17 Main Page No edit summary
- 03:0803:08, 15 November 2025 diff hist −110 Explore No edit summary
- 03:0703:07, 15 November 2025 diff hist −103 The Paper No edit summary
- 03:0703:07, 15 November 2025 diff hist +80 N Template:Cell:Nowiki Created page with "style="border: 1px dashed #2f6fab; background-color: #f9f9f9; padding-left:1em;"" current
- 03:0503:05, 15 November 2025 diff hist +1,232 N War Score Created page with "As of Age 102, War Win Point System has returned. *The war win point system will be largely hidden. It will be a three stage calculation system. *The initial war win points will be awarded as follows: **Win = 2 points **Mutual Peace = 1 point **Loss = 0 points *After the conclusion of the age, kingdoms will be awarded bonus war win points for every kingdom that they defeated in war, based on the defeated kingdoms' total war wins (if any). *Finally, as a soft adjustm..."
- 03:0503:05, 15 November 2025 diff hist −94 Kingdom No edit summary
- 03:0103:01, 15 November 2025 diff hist −29 Networth No edit summary
- 03:0003:00, 15 November 2025 diff hist +58 N Template:OrangeTable Created page with "cellpadding="6" style="background:#ffdead;" align="center"" current
- 02:5802:58, 15 November 2025 diff hist −45 Honor No edit summary
- 02:5702:57, 15 November 2025 diff hist −3 Food →Food Produced
- 02:5602:56, 15 November 2025 diff hist −73 Food No edit summary
- 02:5602:56, 15 November 2025 diff hist +55 Food →Food Consumed
- 02:5302:53, 15 November 2025 diff hist −45 Economy No edit summary
- 02:5302:53, 15 November 2025 diff hist −3 Economy →Hourly Change
- 02:5202:52, 15 November 2025 diff hist +33 Economy →Military Expenses / Wages
- 02:5102:51, 15 November 2025 diff hist +31 Economy →Modified Total Income
- 02:4802:48, 15 November 2025 diff hist −71 Throne No edit summary current
- 02:4802:48, 15 November 2025 diff hist +23 Throne →Province Overview
- 02:4702:47, 15 November 2025 diff hist +60 Attacking & Defending →Military Casualties
- 02:4402:44, 15 November 2025 diff hist +119 Attacking & Defending →Military Casualties
- 02:4002:40, 15 November 2025 diff hist +11,371 N Attacking & Defending Created page with "==Military Efficiency== ===Base Military Efficiency=== <b>Base Military Efficiency =</b> ( 33 + 67 * ( Effective Wage Rate / 100 ) <sup>0.25</sup> ) * Ruby Dragon * Multi-Attack Protection Bonus * Rounded to one decimal point, it should return the most accurate values. Effective Wage Rate lies between 20% (77.8% Efficiency) to 200% (112.7% Efficiency). * While wages can be changed instantly, the effective wage rate used..."
- 02:3402:34, 15 November 2025 diff hist +127 N Template:Modifier Created page with "{| cellpadding="4" |-bgcolor="#dedeff" | '''Condition''' || '''Modifier''' |- <noinclude>Category:Templates</noinclude>" current
- 02:3302:33, 15 November 2025 diff hist +1,054 N The Plague Created page with "== Plague & Immunity == Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending. Undead normally ''Always Carry and are Immune to Plague'', invisibly holding it, ignoring its effects, and spreading at the base rate ('''X'''). All other races that contract plague — and Undead in ages without ''Always Carry'' — spread it only at..."
- 02:3002:30, 15 November 2025 diff hist +4,402 N Multi-Attack Protection (MAP) Created page with "Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> Current MAP Status/Level can bee seen under Affairs of the State.<br> Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. ==E..."
- 02:2902:29, 15 November 2025 diff hist +112 N Template:Table Created page with "{| |- cellpadding="6" style="background:#cc6666;" align="center" <noinclude>Category:Templates</noinclude>" current
- 02:2402:24, 15 November 2025 diff hist −3 Throne →Runes
- 02:2402:24, 15 November 2025 diff hist +2,635 N Utopia Time Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1..." current